Camera Movement
Keyboard Movement
Note: All numerical camera movement keys only work on the numpad.
Numpad |
Freelook |
Top |
Front |
Left |
Bottom |
Back |
Right
|
2 |
Pitch Down |
+Z |
+Y |
+Y |
-Z |
+Y |
+Y
|
4 |
Heading left |
-X |
-X |
-Z |
-X |
+X |
-Z
|
6 |
Heading right |
+X |
+X |
+Z |
+X |
-X |
+Z
|
8 |
Pitch Up |
-Z |
-Y |
-Y |
+Z |
-Y |
-Y
|
+ |
Slide up |
+Z |
+Y |
+Y |
-Z |
+Y |
+Y
|
Enter |
Slide down |
-Z |
-Y |
-Y |
+Z |
-Y |
-Y
|
7 |
Bank left |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a
|
9 |
Bank right |
n/a |
n/a |
n/a |
n/a |
n/a |
n/a
|
1 |
Slide left |
-X |
-X |
-Z |
-X |
+X |
-Z
|
3 |
Slide right |
+X |
+X |
+Z |
+X |
-X |
+Z
|
Note: Holding down "Shift" while moving makes the camera move faster.
Key |
Operation
|
A |
Zoom in
|
Shift + A |
Zoom in fast
|
Z |
Zoom out
|
Shift + Z |
Zoom out fast
|
+ |
Coarse zoom in
|
- |
Coarse zoom out
|
Home |
Teleports camera to player start location
|
T |
Teleport camera to (X,Y,Z) coordinates
|
Shift + C |
Reorient camera to world axis
|
Note: The coarse zoom functions have no effect in the Free Look View Port
Mouse Movement
Combination
|
Description
|
Shift + Left Button
|
Slides camera up, down, left, and right.
|
Shift + Right Button
|
Freelook: Changes heading and pitch.
Orthographic: Slides camera up, down, left, and right.
|
Shift + Both Buttons
|
Freelook: Zooms in and out.
|
Ctrl + Right Button
|
Orthographic: Teleports camera to position clicked.
|
Brush/Object Movement
Combination |
Operation
|
M + Arrow Key |
Non-axis constrained movement relative to the currently selected window's plane.
|
M + Page Up |
Move positively in the 3rd axis normally not available in a given view.
|
M + Page Down |
Moves negatively in the third axis normally not available in a given view.
|
R + Arrow Key |
Non-axis constrained rotation relative to the currently selected window's plane.
|
R + Page Up |
Rotate positively in the 3rd axis normally not available in a given view.
|
R + Page Down |
Rotate negatively in the 3rd axis normally not available in a given view.
|
M + Left Mouse Button |
Non-axis constrained movement relative to the currently selected window's plane.
|
N + Left Mouse Button |
Axis constrained movement relative to the currently selected window's plane.
|
Universal
Combination |
Operation
|
Shift + B |
Brush mode
|
Shift + F |
Face mode
|
Shift + V |
Vertex mode
|
Shift + T |
Texture mode
|
Shift + O |
Object mode
|
Shift + G |
Group mode
|
Ctrl + S |
Save level
|
Ctrl + O |
Open level
|
Ctrl + N |
Create new level
|
Ctrl + Y |
Redo last operation; Tip: Not all actions are redo-able
|
Ctrl + Z |
Undo last operation; Tip: Not all actions are undo-able
|
I |
Invert selection
|
Shift + H |
Unhide hidden brush(es)
|
Ctrl + H |
Invert hidden brush(es) and/or object(s)
|
W |
Hide all objects
|
Shift + W |
Unhide all objects
|
F4 |
Maximize window under cursor
|
F5 |
Make all views same size
|
\ |
Grid brightness
|
] |
Grid size increase
|
[ |
Grid size decrease
|
Shift + ] |
Rotational grid size increase
|
Shift + [ |
Rotational grid size decrease
|
G |
Global/Local coordinates toggle
|
Space |
Rebuild geometry
|
Shift + L |
Recalculate lighting
|
Shift + Space |
Calculate paths on selected nav points
|
F7 |
Play game
|
F8 |
Play game from camera position
|
Brush Mode
Combination |
Operation
|
B |
Snap cookie cutter brush to camera
|
D |
Stretch selected brush(es)
|
Ctrl + D |
Move selected brush(es) center points
|
Delete |
Delete selected brush(es)
|
Ctrl + G |
Snap selected brush(es) to current grid
|
H |
Hide selected brush(es)
|
O |
Reorient brush to world
|
Ctrl + P |
Selected brush(es) properties
|
Shift + P |
Coordinates of selected brush(es)
Tip: Using this with multiple brushes using this does not work; only the coordinates for one brush are displayed and changeable
|
Q |
Lock selected brush(es)
|
Shift + Q |
Unlock locked brush(es)
|
U |
Select brush by UID
|
Ctrl + C |
Copy selected brush(es)
|
Ctrl + V |
Paste copied brush(es)
|
Ctrl + X |
Cut selected brush(es)
|
X |
Open brush clipping dialogue
|
Face Mode
Combination |
Operation
|
Ctrl + E |
Extrude selected face(s)
|
B |
Bevel selected face(s)
|
S |
Scale selected faces (SPECIAL)
Tip: Hold down "S" and use the left mouse button or the arrow keys to scale a face.
|
Shift + S |
Select all faces of selected brush(es)
|
Vertex Mode
Combination |
Operation
|
Ctrl + G |
Snap selected vertex(ices) to current grid
|
Shift + S |
Select all vertices of selected brush(es)
|
S |
Scale selected vertices (SPECIAL)
Note: Hold down "S" and use the left mouse button or the arrow keys to scale vertices
|
Texture Mode
Combination |
Operation
|
Backspace |
Reselect previously selected face(s)
|
Shift + S |
Select all faces of selected brush(es)
|
Ctrl + C |
Copy selected face's UV map
|
Ctrl + V |
Paste UV map to selected face(s)
|
Ctrl + Q |
Box map selected face(s)
|
Ctrl + E |
Planar map selected face(s)
|
Ctrl + W |
Cylinder map selected face(s)
|
Ctrl + G |
Snap cylinder map to grid
|
H |
Flip selected face(s) horizontally
|
V |
Flip selected face(s) vertically
|
S |
Scale selected faces (SPECIAL)
Note: Hold down "S" and use the up and down arrow keys to scale a texture on a face.
|
Ctrl + P |
Selected face(s) properties
|
Object Mode
Combination |
Operation
|
Ctrl + X |
Cut selected object(s)
|
Ctrl + C |
Copy selected object(s)
|
Ctrl + V |
Paste selected object(s)
|
Delete |
Delete selected object(s)
|
U |
Select object by UID
|
H |
Hide selected object(s)
|
Ctrl + P |
Selected object(s) properties
|
Shift + P |
Coordinates of selected object
|
O |
Reorient selected object(s) to world
|
S |
Staple selected object(s)
|
Ctrl + T |
Teleport camera to first selected object
|
K |
Link 2 selected objects
|
Shift + K |
Break links of all selected objects
|
Ctrl + L |
Link properties of selected object
|
Shift + S |
Snap first selected object to camera
|
J |
Connect/disconnect selected nav points
|
Ctrl + W |
Bring up waypoint lists (if nothing selected)
Create waypoint list from selected nav points
|
Group Mode
Combination |
Operation
|
Ctrl + X |
Cut selected brush(es) and/or object(s)
|
Ctrl + C |
Copy selected brush(es) and/or object(s)
|
Ctrl + V |
Paste selected brush(es) and/or object(s)
|
Delete |
Delete selected brush(es) and/or object(s)
|
U |
Select brush or object by UID
|
H |
Hide selected brush(es) and/or object(s)
|
Ctrl + P |
Selected object(s) properties
|
Shift + P |
Coordinates of selected object or brush
|
O |
Reorient selected object(s) to world
|
S |
Staple selected object(s)
|
Ctrl + T |
Teleport camera to first selected object or brush
|
K |
Link 2 selected objects
|
Shift + K |
Break links of all selected objects
|
Ctrl + L |
Link properties of selected object
|
J |
Connect/disconnect selected nav points
|
Ctrl + D |
Move selected brush(es) center points
|