RF:G Editing Main Page: Difference between revisions

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===Red Faction: Guerrilla File Formats===
===Red Faction: Guerrilla File Formats===
* <code>.xtbl</code> - XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the .tbl files of Red Faction and Red Faction II.
* <code>.xtbl</code> - XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the .tbl files of Red Faction and Red Faction II.
* <code>.scriptx</code> - Internal script engine files, commonly used for missions and activities
* <code>.dtodx</code> - Weather/lighting file for maps that controls things like fog, tint, ambient colour, eye adaption, bloom, cloud color and speed
* <code>.gtodx</code> - Skybox file for maps that controls things like the sun texture, moon positions and if the horizon mountain texture is enabled
* <code>.vpp_pc</code> - Packfile
* <code>.vpp_pc</code> - Packfile
* <code>.rigx</code> - Rig
* <code>.rigx</code> - Rig
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* <code>.gterrain_pc</code> - Terrain zone gpu file
* <code>.gterrain_pc</code> - Terrain zone gpu file
* <code>.ctmesh_pc</code> - Terrain subzone cpu file
* <code>.ctmesh_pc</code> - Terrain subzone cpu file
* <code>.gtmesh_pc</code> - Terrain subzone cpu file
* <code>.gtmesh_pc</code> - Terrain subzone gpu file
* <code>.fsmib</code> - Fullscreen map data
* <code>.fsmib</code> - Fullscreen map data
* <code>.fxo_kg</code> - Shader
* <code>.fxo_kg</code> - Shader

Revision as of 05:07, 28 February 2023

This will serve as a landing page for all resources related to Red Faction: Guerrilla editing, including both the original Steam Edition and the Re-Mars-tered Edition.

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Core Concepts

Red Faction: Guerrilla File Formats

  • .xtbl - XML table files are used to store properties or attributes in Red Faction: Guerrilla. Overall, their function is similar to the .tbl files of Red Faction and Red Faction II.
  • .scriptx - Internal script engine files, commonly used for missions and activities
  • .dtodx - Weather/lighting file for maps that controls things like fog, tint, ambient colour, eye adaption, bloom, cloud color and speed
  • .gtodx - Skybox file for maps that controls things like the sun texture, moon positions and if the horizon mountain texture is enabled
  • .vpp_pc - Packfile
  • .rigx - Rig
  • .str2_pc - Texture Packfile
  • .rfgzone_pc - Map zone
  • .layer_pc - Map zone
  • .cpeg_pc, cvbm_pc - Texture cpu file
  • .gpeg_pc, gvbm_pc - Texture gpu file
  • .asm_pc - Streaming index
  • .csmesh_pc - Static mesh cpu file
  • .gsmesh_pc - Static mesh gpu file
  • .ccmesh_pc - Character mesh cpu file
  • .gcmesh_pc - Character mesh gpu file
  • .ccar_pc - Vehicle mesh cpu file
  • .gcar_pc - Vehicle mesh gpu file
  • .anim_pc - Animation
  • .cchk_pc - Destructible object cpu file
  • .gchk_pc - Destructible object gpu file
  • .cefct_pc - Visual effect cpu file
  • .gefct_pc - Visual effect gpu file
  • .cfmesh_pc - Foliage mesh
  • .cstch - Terrain clutter mesh cpu file
  • .gstch - Terrain clutter mesh gpu file
  • .cterrain_pc - Terrain zone cpu file
  • .gterrain_pc - Terrain zone gpu file
  • .ctmesh_pc - Terrain subzone cpu file
  • .gtmesh_pc - Terrain subzone gpu file
  • .fsmib - Fullscreen map data
  • .fxo_kg - Shader
  • .le_strings - Steam localization strings
  • .rfglocatext - Localization strings
  • .mat_pc - Render material
  • .morph_pc - Animation Morph
  • .vint_doc - UI
  • .sim_pc - Cloth sim
  • .xgs_pc - Sound config
  • .xsb_pc - Soundbank
  • .xwb_pc - Wavebank
  • .aud_pc - Audio categories
  • .vf3_pc - Font
  • .vfdvp_pc - ?
  • .rfgvp_pc - ?

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