Run Maps: Difference between revisions
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==Details== | ==Details== | ||
A run map is a race | A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints. | ||
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps. | |||
==List of run mappers and maps== | ==List of run mappers and maps== |
Revision as of 19:25, 23 March 2014
This article is regarding Red Faction
"Run" maps are a style of level for the game. Run Maps were born with the release of Cyrus's "Deathrun". Further releases from Cyrus include Deathrun 2, Deathrun 3, Deathrun 4, Deathrun 5, Deathrun Freestyle and Deathrun4 SE. Many other Red Faction mappers have expanded on Cyrus's original concept over the years.
Details
A run map is in essence a race in an obstacle course. To win the map, you must be the first to reach the finish. Some run maps may require teamwork to reach further challenges. Most incorporate some form of checkpoints.
Creating a run map is similar to creating a DM map, but a run mapper must also include more complex event and trigger systems than normally seen in standard DM maps. Since by default Red Faction doesn't sync the position of movers upon joining the server, late joiners would often find checkpoint doors permanently closed. In later years, various event systems were devised to work around this problem, but with the advent of Pure Faction 3.0, mover states are synced even for older maps that did not include workarounds. PF3 also brought in support for teleporters which have enjoyed lots of use in modern run maps.
List of run mappers and maps
Goober
- Frosty Fun Run
- Frosty Fun Run 2
- Run Run Run
- Indus-Run
- How fast can you run?
- Runners Rally
- Runners Revenge
- Runners Revenge v2.0
- Runners Renegade (Unreleased)
- kz_hillside
Cyrus
- Deathrun
- Deathrun 2
- Deathrun 3
- Deathrun 4
- Deathrun 4 Special Edition
- Deathrun 5
- Deathrun 6
- Deathrun Freestyle
- TMJB-Madness
AK47
- Live or Die (with Sk. Vlad)
- Rat Race
- Rat Race 2
- Rat Race 3
Diablos
- Disco Run
- Disco Run 2
- Disco Run 2.1
- Disco Run 3
- Hard Core Run
Ninja
A Guy
- Run For Fun
- Minirun
Vladi
- The Easiest Run
- Challenge This Run
OpexWarrior
- SmallRun
- Runners Refuge
Spikey2005
Killiad
- koz Obstacle
Ranswer3
- MXC
SeeLkaDooM
- SeeLkaRuN 1
- SeeLkaRuN 2 Night Palace
- SeeLkaRuN 3 Green Jungle
- Dimensional Colors O' Run
- BloodLust Run Circuit (with Sup)
Infernus
Greene
- Greenes Hardrun
SEB93
Timid
- Timids Tag
Sophie
- Matrix Fun Run U.D
adam_morland1
CliMix
ice
- DemonRun
- DemonRun II (Unreleased)
sir Kill
- Killrun
Neo
- Stafett
Vala
- Vala's Run
- Vala's Run 2