Remote Charges: Difference between revisions

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==Description==
==Description==
{{Quote|These Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order you place them, even when using another weapon. Don’t forget where you place them though... standing near one when it goes off will end your fun real quick.|PC Game Manual}}
{{Quote|These Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order you place them. Don’t forget where you place them though... Standing near one when it goes off will end your fun real quick. Don't forget that you can detonate them at anytime, even if you're holding a different weapon.|Guerrilla Handbook}}
Remote Charges are the earliest explosive to which the player has access to. By default, the player can only place 2 Remote Charges, with [[Red_Faction:_Guerrilla_Upgrades#Remote_Charges|upgrades]] allowing up to 12 and an additional upgrade to increase ammo.
Remote Charges are the earliest explosive to which the player has access to. By default, the player can only place 2 Remote Charges, with [[Red_Faction:_Guerrilla_Upgrades#Remote_Charges|upgrades]] allowing up to 12 and an additional upgrade to increase ammo.

Revision as of 00:42, 2 March 2024

  • Remote Charges are a weapon in Red Faction: Guerrilla.

    Description

    These Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order you place them. Don’t forget where you place them though... Standing near one when it goes off will end your fun real quick. Don't forget that you can detonate them at anytime, even if you're holding a different weapon. „
    — Guerrilla Handbook

    Remote Charges are the earliest explosive to which the player has access to. By default, the player can only place 2 Remote Charges, with upgrades allowing up to 12 and an additional upgrade to increase ammo.