Red Faction: Armageddon Mechanics: Difference between revisions
(→Tier 2) |
(→Tier 3) |
||
Line 150: | Line 150: | ||
===Tier 3=== | ===Tier 3=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 159: | Line 158: | ||
! Pre-requisite | ! Pre-requisite | ||
|- | |- | ||
| '''Berserk Boost''' | |||
| 1,000 | |||
| Allows the Nano Forge to recharge 33% faster after using Berserk. Weapon spread is reduced by 50%, aim assist is 3x more effective, weapon refire rate is increased by 10%. | |||
| Berserk | |||
|- | |||
| '''Extended Clips''' | |||
| 1,000 | |||
| Weapon clip size is increased by 25% and overheat is reduced by 25%. | |||
| N/a | |||
|- | |||
| '''Faster Replenishment''' | |||
| 1,000 | |||
| Nano Forge regeneration is increased by 25% | |||
| N/A | |||
|- | |||
| '''Health Increase 2''' | |||
| 1,000 | |||
| Maximum health is increased by 200, stacking with prior increase. | |||
| Health Increase 1 | |||
|- | |||
| '''Hollow Tipped Rounds''' | |||
| 1,000 | |||
| Headshot damage is increased by 100%, as well as allowing killing headshots to explode the heads. | |||
| N/A | |||
|- | |||
| '''Killing Spree''' | |||
| 1,000 | |||
| Increases damage by 25% after every kill for 3 seconds. | |||
| N/A | |||
|- | |||
| '''Rapid Blast''' | |||
| 1,000 | |||
| Explosive weapon fire rate increased by 20%. | |||
| N/A | |||
|- | |||
| '''Resourcefulness''' | |||
| 1,000 | |||
| Ammo gained from pick-ups is increased by 25% | |||
| N/A | |||
|- | |||
| '''Shell Boost''' | |||
| 1,000 | |||
| Allows the Nano Forge recharges 33% faster after using Shell. Shell lasts 50% longer and has the radius increased by 1.5 metres. | |||
| Shell | |||
|- | |||
| '''Wide Impact''' | |||
| 1,000 | |||
| Impact is twice as wide. | |||
| Impact Boost | |||
|} | |||
===Tier 4=== |
Revision as of 05:11, 12 February 2024
This page features a variety of game mechanics featured in Red Faction: Armageddon.
Nano Forge
Throughout the game, the Nano Forge is a resourceful tool that allows Darius to both wreck havoc on the battlefield, and also repair the damage to structures throughout the single player campaign
Infestation
During Infestation - you play as characters that are not Darius, therefore do not have access to the full set of Nano Forge abilities, instead, they have the repair grenade that Darius gets halfway through the single player story, and they can equip one ability only as their chosen ability during playthroughs of the game mode
Image Preview | Ability | Description |
---|---|---|
Repair | The only Nano Forge ability not designed by Darius, the Repair functionality was originally developed by Jake, Darius's father. This ability allows you to restore damage to man-made items and repair structures to their original form. | |
Shockwave | Originally developed to handle pests in the underground tunnels, Shockwave takes any being near Darius, suspends them in mid air, and stuns them. When fully upgraded, Shockwave not only hurts all enemies in its area of effect, but it also passes some of that stolen health to Darius, healing him. | |
Impact | The Impact ability was originally developed by Darius to help him clear an area quickly in excavations. It is exceptionally useful in close combat. While it doesn't cause enormous damage by itself, the velocity it imparts to anything in front of him usually causes it to be splattered against a nearby wall. When fully upgrades, Impact covers a much wider area and accelerates its victims even faster and further. | |
Shell | When activated, Shell projects a forcefield globe around Darius's current location. This field stops all fast-moving projectiles. Allies can still enter the field, but the shell damages enemies that step within its protective bubble. When upgraded, Shell also rebounds the projectiles so they seek out the enemies who fired them. Shell was developed originally to protect Darius from collapses in the more unstable tunnel systems. | |
Berserk | The only Nano Forge ability designed solely around combat. It charges Darius's weapons, greatly increasing their output for a short period of time. Every kill increases the Berserk timer, letting Darius more than double the duration in thick combat. When upgrades, Berserk also projects energy explosions around Darius on a regular basis, hurting all enemies near him. |
Salvage
Like Red Faction: Guerrilla, throughout the single player campaign, you can pick up salvage which enables you to purchase upgrades and cheats.
Upgrades
Upgrades can be obtained at the Upgrade Station, these stations can appear in several locations throughout the single player campaign, some may be broken and have a blue repair square nearby, letting you know that they are worth repairing to access.
The upgrade system works in tiers, there are 4 tiers, each tier providing more powerful upgrades than the last, some of which are continuations from previous tiers, which allow you to empower previous upgrades even further.
Tier 1
Name | Salvage Cost | Description |
---|---|---|
Enemy Health Indicators | 1,000 | Enables the HUD to display enemy health bars above the crosshair whenever you aim at enemies. |
Evasive | 1,000 | Decreases enemy accuracy by 50% whilst dodging, as well as decreasing their damage by 30% should they land a shot whilst dodging. |
Fast Hands | 1,000 | Reduces reload times by 25% and increases weapon equip speed by 33%. |
Health Increase 1 | 1,000 | Increases maximum health by 100. |
Recoil Reduction | 1,000 | Reduces weapon recoil by 25%, reduces weapon spread by 25%, and increases weapon spread recovery by 25% |
Shockwave | 1,000 | Unlocks the Shockwave ability on the Nano Forge. |
Tier 2
Name | Salvage Cost | Description | Pre-requisite |
---|---|---|---|
Autopsy | 1,000 | Killing enemies grants salvage to the player, the amount varies depending on the enemy killed. | N/A |
Berserk | 1,000 | Unlocks the Berserk ability on the Nano Forge. | N/A |
Dead Eye | 1,000 | Camera shake and weapon spread is reduced by 25% when snapping to targets. | N/A |
Deep Pockets | 1,000 | Maximum ammo is increased by 25%. | N/A |
Impact Boost | 1,000 | Increases the range of Impact by 40% and increases the damage, as well as allowing the Nano forge to recharge 20% faster. | Impact |
Improved Explosives | 1,000 | Increases heavy weapons damage by 15%. | N/A |
Improved Small Arms 1 | 1,000 | Increases small arms damage by 20%. | N/A |
Last Gasp | 1,000 | When you are below 30% health, the damage you receive is reduced by 40%. | |
Melee Training | 1,000 | Increases Maul damage by 100%, allowing that and other melee attacks to apply twice as much force. All other forms of melee damage are increased by 60% to humans and 100% to everything else. | N/A |
Repair Grenade | N/A | Can be fired at long distances to repair structures, like the repair function on the Nano Forge. (Note; this is the only unpurchaseable upgrade which you obtain through the course of the single player story.) | N/A |
Shell | 1,000 | Unlocks the Shell ability on the Nano Forge. | N/A |
Shockwave Boost | 1,000 | Increases range of shockwave by 25% and damage by 50%, as well as allowing it to affect more aliens, last 20% longer, gain more force and allows the Nano Forge to recharge 40% faster after usage. | Shockwave |
Stopping Power | 1,000 | Bullets apply twice as much force and aliens are more likely to "heavy flinch" faster | N/A |
Tier 3
Name | Salvage Cost | Description | Pre-requisite |
---|---|---|---|
Berserk Boost | 1,000 | Allows the Nano Forge to recharge 33% faster after using Berserk. Weapon spread is reduced by 50%, aim assist is 3x more effective, weapon refire rate is increased by 10%. | Berserk |
Extended Clips | 1,000 | Weapon clip size is increased by 25% and overheat is reduced by 25%. | N/a |
Faster Replenishment | 1,000 | Nano Forge regeneration is increased by 25% | N/A |
Health Increase 2 | 1,000 | Maximum health is increased by 200, stacking with prior increase. | Health Increase 1 |
Hollow Tipped Rounds | 1,000 | Headshot damage is increased by 100%, as well as allowing killing headshots to explode the heads. | N/A |
Killing Spree | 1,000 | Increases damage by 25% after every kill for 3 seconds. | N/A |
Rapid Blast | 1,000 | Explosive weapon fire rate increased by 20%. | N/A |
Resourcefulness | 1,000 | Ammo gained from pick-ups is increased by 25% | N/A |
Shell Boost | 1,000 | Allows the Nano Forge recharges 33% faster after using Shell. Shell lasts 50% longer and has the radius increased by 1.5 metres. | Shell |
Wide Impact | 1,000 | Impact is twice as wide. | Impact Boost |