RED: Hot Keys: Difference between revisions
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(Added hotkeys (red.chm)→Texture Mode) |
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== Texture Mode == | == Texture Mode == | ||
{| class="wikitable" | |||
|- | |||
! Combination || Operation | |||
|- | |||
| Backspace || Reselect previously selected face(s) | |||
|- | |||
| Shift + S || Select all faces of selected brush(es) | |||
|- | |||
| Ctrl + C || Copy selected face's UV map | |||
|- | |||
| Ctrl + V || Paste UV map to selected face(s) | |||
|- | |||
| Ctrl + Q || Box map selected face(s) | |||
|- | |||
| Ctrl + E || Planar map selected face(s) | |||
|- | |||
| Ctrl + W || Cylinder map selected face(s) | |||
|- | |||
| Ctrl + G || Snap cylinder map to grid | |||
|- | |||
| H || Flip selected face(s) horizontally | |||
|- | |||
| V || Flip selected face(s) vertically | |||
|- | |||
| S || Scale selected faces (SPECIAL) | |||
'''''Note''''': Hold down "S" and use the up and down arrow keys to scale a texture on a face. | |||
|- | |||
| Ctrl + P || Selected face(s) properties | |||
|} | |||
== Object Mode == | == Object Mode == | ||
== Group Mode == | == Group Mode == |
Revision as of 17:15, 9 November 2014
Camera Movement
Keyboard Movement
Note: All numerical camera movement keys only work on the numpad.
Numpad | Freelook | Top | Front | Left | Bottom | Back | Right |
---|---|---|---|---|---|---|---|
2 | Pitch Down | +Z | +Y | +Y | -Z | +Y | +Y |
4 | Heading left | -X | -X | -Z | -X | +X | -Z |
6 | Heading right | +X | +X | +Z | +X | -X | +Z |
8 | Pitch Up | -Z | -Y | -Y | +Z | -Y | -Y |
+ | Slide up | +Z | +Y | +Y | -Z | +Y | +Y |
Enter | Slide down | -Z | -Y | -Y | +Z | -Y | -Y |
7 | Bank left | n/a | n/a | n/a | n/a | n/a | n/a |
9 | Bank right | n/a | n/a | n/a | n/a | n/a | n/a |
1 | Slide left | -X | -X | -Z | -X | +X | -Z |
3 | Slide right | +X | +X | +Z | +X | -X | +Z |
Note: Holding down "Shift" while moving makes the camera move faster.
Key | Operation |
---|---|
A | Zoom in |
Shift + A | Zoom in fast |
Z | Zoom out |
Shift + Z | Zoom out fast |
+ | Coarse zoom in |
- | Coarse zoom out |
Home | Teleports camera to player start location |
T | Teleport camera to (X,Y,Z) coordinates |
Shift + C | Reorient camera to world axis |
Note: The coarse zoom functions have no effect in the Free Look View Port
Mouse Movement
Combination | Description |
---|---|
Shift + Left Button | Slides camera up, down, left, and right. |
Shift + Right Button | Freelook: Changes heading and pitch.
Orthographic: Slides camera up, down, left, and right. |
Shift + Both Buttons | Freelook: Zooms in and out. |
Ctrl + Right Button | Orthographic: Teleports camera to position clicked. |
Brush/Object Movement
Combination | Operation |
---|---|
M + Arrow Key | Non-axis constrained movement relative to the currently selected window's plane. |
M + Page Up | Move positively in the 3rd axis normally not available in a given view. |
M + Page Down | Moves negatively in the third axis normally not available in a given view. |
R + Arrow Key | Non-axis constrained rotation relative to the currently selected window's plane. |
R + Page Up | Rotate positively in the 3rd axis normally not available in a given view. |
R + Page Down | Rotate negatively in the 3rd axis normally not available in a given view. |
M + Left Mouse Button | Non-axis constrained movement relative to the currently selected window's plane. |
N + Left Mouse Button | Axis constrained movement relative to the currently selected window's plane. |
Universal
Combination | Operation |
---|---|
Shift + B | Brush mode |
Shift + F | Face mode |
Shift + V | Vertex mode |
Shift + T | Texture mode |
Shift + O | Object mode |
Shift + G | Group mode |
Ctrl + S | Save level |
Ctrl + O | Open level |
Ctrl + N | Create new level |
Ctrl + Y | Redo last operation; Tip: Not all actions are redo-able |
Ctrl + Z | Undo last operation; Tip: Not all actions are undo-able |
I | Invert selection |
Shift + H | Unhide hidden brush(es) |
Ctrl + H | Invert hidden brush(es) and/or object(s) |
W | Hide all objects |
Shift + W | Unhide all objects |
F4 | Maximize window under cursor |
F5 | Make all views same size |
\ | Grid brightness |
] | Grid size increase |
[ | Grid size decrease |
Shift + ] | Rotational grid size increase |
Shift + [ | Rotational grid size decrease |
G | Global/Local coordinates toggle |
Space | Rebuild geometry |
Shift + L | Recalculate lighting |
Shift + Space | Calculate paths on selected nav points |
F7 | Play game |
F8 | Play game from camera position |
Brush Mode
Combination | Operation |
---|---|
B | Snap cookie cutter brush to camera |
D | Stretch selected brush(es) |
Ctrl + D | Move selected brush(es) center points |
Delete | Delete selected brush(es) |
Ctrl + G | Snap selected brush(es) to current grid |
H | Hide selected brush(es) |
O | Reorient brush to world |
Ctrl + P | Selected brush(es) properties |
Shift + P | Coordinates of selected brush(es)
Tip: Using this with multiple brushes using this does not work; only the coordinates for one brush are displayed and changeable |
Q | Lock selected brush(es) |
Shift + Q | Unlock locked brush(es) |
U | Select brush by UID |
Ctrl + C | Copy selected brush(es) |
Ctrl + V | Paste copied brush(es) |
Ctrl + X | Cut selected brush(es) |
X | Open brush clipping dialogue |
Face Mode
Combination | Operation |
---|---|
Ctrl + E | Extrude selected face(s) |
B | Bevel selected face(s) |
S | Scale selected faces (SPECIAL)
Tip: Hold down "S" and use the left mouse button or the arrow keys to scale a face. |
Shift + S | Select all faces of selected brush(es) |
Vertex Mode
Combination | Operation |
---|---|
Ctrl + G | Snap selected vertex(ices) to current grid |
Shift + S | Select all vertices of selected brush(es) |
S | Scale selected vertices (SPECIAL)
Note: Hold down "S" and use the left mouse button or the arrow keys to scale vertices |
Texture Mode
Combination | Operation |
---|---|
Backspace | Reselect previously selected face(s) |
Shift + S | Select all faces of selected brush(es) |
Ctrl + C | Copy selected face's UV map |
Ctrl + V | Paste UV map to selected face(s) |
Ctrl + Q | Box map selected face(s) |
Ctrl + E | Planar map selected face(s) |
Ctrl + W | Cylinder map selected face(s) |
Ctrl + G | Snap cylinder map to grid |
H | Flip selected face(s) horizontally |
V | Flip selected face(s) vertically |
S | Scale selected faces (SPECIAL)
Note: Hold down "S" and use the up and down arrow keys to scale a texture on a face. |
Ctrl + P | Selected face(s) properties |