Remote Charges: Difference between revisions

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''This article is regarding [[Red Faction: Guerrilla]]''
{{Infobox Weapon
 
|name          = Remote Charges
The Remote Mining Charges are some of twelve weapons that are be available in Red Faction: Guerrilla.
|image          = Weapon_RFGRemoteCharges.png
[[Image:Remoteminingcharges.jpg|350px|right|thumb|Remote Mining Charges]]
|game          = {{Game|RFG}}
|faction        = {{Team|RFG}}
|type          = Explosive
|range          = Medium
|primary        = Throw<br>Detonate <small>(Middle Click)</small>
|alt            = Horizontal Swing
|player        = Yes
|sp            = Yes
|mp            = Yes
}}{{BubbleNav|RFGWeapons}}'''Remote Charges''' are a weapon in [[Red Faction: Guerrilla]].


==Description==
==Description==
The Remote Mining Charges are modified mining equipment which the Red Faction uses as weapons against the Earth Defense Force. They can be thrown and stick on walls. They then await to be remote detonated or damaged. 4 charges from each player can be in the map at a given time in multiplayer, the amount that can be placed in campaign can be upgraded.
{{Quote|These Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order you place them. Don’t forget where you place them though... Standing near one when it goes off will end your fun real quick. Don't forget that you can detonate them at anytime, even if you're holding a different weapon.|Guerrilla Handbook}}
 
Remote Charges are the earliest explosive to which the player has access to. By default, the player can only place 2 Remote Charges, with [[Red_Faction:_Guerrilla_Upgrades#Remote_Charges|upgrades]] allowing up to 12 and an additional upgrade to increase ammo.
---
 
Originally intended for blasting ore from Martian mines, the Remote Mining Charge makes an ideal sticky grenade.  Once thrown, the charge will attach to any surface it contacts. Multiple charges can be linked to a single detonator, causing cascading explosions as each charge is detonated in succession in the order in which they were activated.  The Remote Charge is ideal for setting up ambushes or turning everyday vehicles into mobile bombs.
 
 


==Properties==
=== Marauder Charges ===
*'''Ammo/Clip Size:'''      4 Can be set at a time(multiplayer) 12 (single player)
{{Tile|Weapon_RFGRemoteCharges_Marauder.png|||130|90|float=right}}
*'''Primary Fire:'''       Throw (with a secondary key to detonate)
'''Marauder Charges''' are a variant of the Remote Charges present in the [[Demons of the Badlands]] DLC pack. It has a different appearance alongside increased ammo capacity and explosion damage.
*'''Alternate Fire:'''      Horizontal Swing
*'''Pros:'''                Strategicaly placed explosives
*'''Cons:'''                They cannot destroy metal beams.
*'''Faction:'''                [[Red Faction (Rebellion)]]

Latest revision as of 11:06, 2 March 2024

  • Remote Charges are a weapon in Red Faction: Guerrilla.

    Description

    These Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order you place them. Don’t forget where you place them though... Standing near one when it goes off will end your fun real quick. Don't forget that you can detonate them at anytime, even if you're holding a different weapon. „
    — Guerrilla Handbook

    Remote Charges are the earliest explosive to which the player has access to. By default, the player can only place 2 Remote Charges, with upgrades allowing up to 12 and an additional upgrade to increase ammo.

    Marauder Charges

    Weapon RFGRemoteCharges Marauder.png

    Marauder Charges are a variant of the Remote Charges present in the Demons of the Badlands DLC pack. It has a different appearance alongside increased ammo capacity and explosion damage.