RED: Hot Keys: Difference between revisions
(Added hotkeys→Brush/Object Movement) |
(Added hotkeys (red.chm)→Universal) |
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== Universal == | == Universal == | ||
== Brush/Object Movement == | |||
{| class="wikitable" | |||
|- | |||
! Combination || Operation | |||
|- | |||
| Shift + B || Brush mode | |||
|- | |||
| Shift + F || Face mode | |||
|- | |||
| Shift + V || Vertex mode | |||
|- | |||
| Shift + T || Texture mode | |||
|- | |||
| Shift + O || Object mode | |||
|- | |||
| Shift + G || Group mode | |||
|- | |||
| Ctrl + S || Save level | |||
|- | |||
| Ctrl + O || Open level | |||
|- | |||
| Ctrl + N || Create new level | |||
|- | |||
| Ctrl + Y || Redo last operation; '''''Tip''''': Not all actions are redo-able | |||
|- | |||
| Ctrl + Z || Undo last operation; '''''Tip''''': Not all actions are undo-able | |||
|- | |||
| I || Invert selection | |||
|- | |||
| Shift + H || Unhide hidden brush(es) | |||
|- | |||
| Ctrl + H || Invert hidden brush(es) and/or object(s) | |||
|- | |||
| W || Hide all objects | |||
|- | |||
| Shift + W || Unhide all objects | |||
|- | |||
| F4 || Maximize window under cursor | |||
|- | |||
| F5 || Make all views same size | |||
|- | |||
| \ || Grid brightness | |||
|- | |||
| ] || Grid size increase | |||
|- | |||
| [ || Grid size decrease | |||
|- | |||
| Shift + ] || Rotational grid size increase | |||
|- | |||
| Shift + [ || Rotational grid size decrease | |||
|- | |||
| G || Global/Local coordinates toggle | |||
|- | |||
| Space || Rebuild geometry | |||
|- | |||
| Shift + L || Recalculate lighting | |||
|- | |||
| Shift + Space || Calculate paths on selected nav points | |||
|- | |||
| F7 || Play game | |||
|- | |||
| F8 || Play game from camera position | |||
|} | |||
== Brush Mode == | == Brush Mode == | ||
== Face Mode == | == Face Mode == |
Revision as of 16:49, 9 November 2014
Camera Movement
Keyboard Movement
Note: All numerical camera movement keys only work on the numpad.
Numpad | Freelook | Top | Front | Left | Bottom | Back | Right |
---|---|---|---|---|---|---|---|
2 | Pitch Down | +Z | +Y | +Y | -Z | +Y | +Y |
4 | Heading left | -X | -X | -Z | -X | +X | -Z |
6 | Heading right | +X | +X | +Z | +X | -X | +Z |
8 | Pitch Up | -Z | -Y | -Y | +Z | -Y | -Y |
+ | Slide up | +Z | +Y | +Y | -Z | +Y | +Y |
Enter | Slide down | -Z | -Y | -Y | +Z | -Y | -Y |
7 | Bank left | n/a | n/a | n/a | n/a | n/a | n/a |
9 | Bank right | n/a | n/a | n/a | n/a | n/a | n/a |
1 | Slide left | -X | -X | -Z | -X | +X | -Z |
3 | Slide right | +X | +X | +Z | +X | -X | +Z |
Note: Holding down "Shift" while moving makes the camera move faster.
Key | Operation |
---|---|
A | Zoom in |
Shift + A | Zoom in fast |
Z | Zoom out |
Shift + Z | Zoom out fast |
+ | Coarse zoom in |
- | Coarse zoom out |
Home | Teleports camera to player start location |
T | Teleport camera to (X,Y,Z) coordinates |
Shift + C | Reorient camera to world axis |
Note: The coarse zoom functions have no effect in the Free Look View Port
Mouse Movement
Combination | Description |
---|---|
Shift + Left Button | Slides camera up, down, left, and right. |
Shift + Right Button | Freelook: Changes heading and pitch.
Orthographic: Slides camera up, down, left, and right. |
Shift + Both Buttons | Freelook: Zooms in and out. |
Ctrl + Right Button | Orthographic: Teleports camera to position clicked. |
Brush/Object Movement
Combination | Operation |
---|---|
M + Arrow Key | Non-axis constrained movement relative to the currently selected window's plane. |
M + Page Up | Move positively in the 3rd axis normally not available in a given view. |
M + Page Down | Moves negatively in the third axis normally not available in a given view. |
R + Arrow Key | Non-axis constrained rotation relative to the currently selected window's plane. |
R + Page Up | Rotate positively in the 3rd axis normally not available in a given view. |
R + Page Down | Rotate negatively in the 3rd axis normally not available in a given view. |
M + Left Mouse Button | Non-axis constrained movement relative to the currently selected window's plane. |
N + Left Mouse Button | Axis constrained movement relative to the currently selected window's plane. |
Universal
Brush/Object Movement
Combination | Operation |
---|---|
Shift + B | Brush mode |
Shift + F | Face mode |
Shift + V | Vertex mode |
Shift + T | Texture mode |
Shift + O | Object mode |
Shift + G | Group mode |
Ctrl + S | Save level |
Ctrl + O | Open level |
Ctrl + N | Create new level |
Ctrl + Y | Redo last operation; Tip: Not all actions are redo-able |
Ctrl + Z | Undo last operation; Tip: Not all actions are undo-able |
I | Invert selection |
Shift + H | Unhide hidden brush(es) |
Ctrl + H | Invert hidden brush(es) and/or object(s) |
W | Hide all objects |
Shift + W | Unhide all objects |
F4 | Maximize window under cursor |
F5 | Make all views same size |
\ | Grid brightness |
] | Grid size increase |
[ | Grid size decrease |
Shift + ] | Rotational grid size increase |
Shift + [ | Rotational grid size decrease |
G | Global/Local coordinates toggle |
Space | Rebuild geometry |
Shift + L | Recalculate lighting |
Shift + Space | Calculate paths on selected nav points |
F7 | Play game |
F8 | Play game from camera position |