Red Faction: Armageddon Upgrades: Difference between revisions

From Red Faction Wiki
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
==Upgrades==
{{Tile|Upgrade station.jpg|Upgrade Station||198|109|float=right}}
{{Tile|Upgrade station.jpg|Upgrade Station|||150|150|float=right}}
 
Upgrades can be obtained at the '''Upgrade Station''', these stations can appear in several locations throughout the single player campaign, some may be broken and have a blue repair square on their location, letting you know that can  repair them.
Upgrades can be obtained at the '''Upgrade Station''', these stations can appear in several locations throughout the single player campaign, some may be broken and have a blue repair square on their location, letting you know that can  repair them.


Line 49: Line 47:
| 1,000
| 1,000
| Killing enemies grants salvage to the player, the amount varies depending on the enemy killed.
| Killing enemies grants salvage to the player, the amount varies depending on the enemy killed.
{| class="wikitable" style="font-size: 12px;"
{| class="wikitable" style="font-size: 10px;"
!scope="col"|Enemy
!scope="col"|Enemy
!scope="col"|[[Cultist Separatists|Cultist]]
!scope="col"|[[Cultist Separatists|Cultist]]

Latest revision as of 05:00, 27 February 2024

Upgrade station.jpg
Upgrade Station

Upgrades can be obtained at the Upgrade Station, these stations can appear in several locations throughout the single player campaign, some may be broken and have a blue repair square on their location, letting you know that can repair them.

The upgrade system works in tiers, there are 4 tiers, each tier providing more powerful upgrades than the last, some of which are continuations from previous tiers, which allow you to empower previous upgrades even further.

Tier 1

Name Salvage Cost Description
Enemy Health Indicators 1,000 Enables the HUD to display enemy health bars above the crosshair whenever you aim at enemies.
Evasive 1,000 Decreases enemy accuracy by 50% whilst dodging, as well as decreasing their damage by 30% should they land a shot whilst dodging.
Fast Hands 1,000 Reduces reload times by 25% and increases weapon equip speed by 33%.
Health Increase 1 1,000 Increases maximum health by 100.
Recoil Reduction 1,000 Reduces weapon recoil by 25%, reduces weapon spread by 25%, and increases weapon spread recovery by 25%
Shockwave 1,000 Unlocks the Shockwave ability on the Nano Forge.

Tier 2

Name Salvage Cost Description Pre-requisite
Autopsy 1,000 Killing enemies grants salvage to the player, the amount varies depending on the enemy killed.
Enemy Cultist Cultist Officer Creeper Alpha Creeper Ravager Pod Wraith Monolith (Small) Berserker Tentacle SHIVA Monolith (Medium) Behemoth Monolith (Large)
Salvage Reward 1 1 1 2 2 3 3 5 5 5 5 8 10 10
N/A
Berserk 1,000 Unlocks the Berserk ability on the Nano Forge. N/A
Dead Eye 1,000 Camera shake and weapon spread is reduced by 25% when snapping to targets. N/A
Deep Pockets 1,000 Maximum ammo is increased by 25%. N/A
Impact Boost 1,000 Increases the range of Impact by 40% and increases the damage, as well as allowing the Nano forge to recharge 20% faster. Impact
Improved Explosives 1,000 Increases heavy weapons damage by 15%. N/A
Improved Small Arms 1 1,000 Increases small arms damage by 20%. N/A
Last Gasp 1,000 When you are below 30% health, the damage you receive is reduced by 40%.
Melee Training 1,000 Increases Maul damage by 100%, allowing that and other melee attacks to apply twice as much force. All other forms of melee damage are increased by 60% to humans and 100% to everything else. N/A
Repair Grenade N/A Can be fired at long distances to repair structures, like the repair function on the Nano Forge. (Note; this is the only unpurchaseable upgrade which you obtain through the course of the single player story.) N/A
Shell 1,000 Unlocks the Shell ability on the Nano Forge. N/A
Shockwave Boost 1,000 Increases range of shockwave by 25% and damage by 50%, as well as allowing it to affect more aliens, last 20% longer, gain more force and allows the Nano Forge to recharge 40% faster after usage. Shockwave
Stopping Power 1,000 Bullets apply twice as much force and aliens are more likely to "heavy flinch" faster N/A

Tier 3

Name Salvage Cost Description Pre-requisite
Berserk Boost 1,000 Allows the Nano Forge to recharge 33% faster after using Berserk. Weapon spread is reduced by 50%, aim assist is 3x more effective, weapon refire rate is increased by 10%. Berserk
Extended Clips 1,000 Weapon clip size is increased by 25% and overheat is reduced by 25%. N/a
Faster Replenishment 1,000 Nano Forge regeneration is increased by 25% N/A
Health Increase 2 1,000 Maximum health is increased by 200, stacking with prior increase. Health Increase 1
Hollow Tipped Rounds 1,000 Headshot damage is increased by 100%, as well as allowing killing headshots to explode the heads. N/A
Killing Spree 1,000 Increases damage by 25% after every kill for 3 seconds. N/A
Rapid Blast 1,000 Explosive weapon fire rate increased by 20%. N/A
Resourcefulness 1,000 Ammo gained from pick-ups is increased by 25% N/A
Shell Boost 1,000 Allows the Nano Forge recharges 33% faster after using Shell. Shell lasts 50% longer and has the radius increased by 1.5 metres. Shell
Wide Impact 1,000 Impact is twice as wide. Impact Boost

Tier 4

Name Salvage Cost Description Pre-requisite
Berserk Pulse 1,500 Berserk generates an explosion at the player's feet every 3 seconds. Berserk Boost
Energy Transfer 1,500 Nano Forge regeneration is reduced by 0.75 seconds every time you kill an enemy. N/A
Health Increase 3 1,500 Maximum health is increased by 200, stacking with previous increases. Health Increase 2
Improved Small Arms 2 1,500 Small arms damage is increased by 25%, stacking with previous increase. Improved Small Arms 1
Reflective Shell 1,500 Shell reflects incoming weapon fire back at the attacker. Shell Boost
Shockwave Drain 1,500 Shockwave drains health from immobilised targets, transferring to Darius. Shockwave Boost