W.A.S.P

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The W.A.S.P (Wide Area Saturation Projectile) is one of 17 weapon choices in Red Faction II

W.A.S.P (Wide Area Saturation Projectile)

Description

The W.A.S.P is primarily an anti-vehicle weapon. More powerful than the Grenade Launcher, the W.A.S.P fires a barrage of six armour piercing rockets. it has the ability to "lock on" to mobile vehicles and launch a swarm of destruction that will seek out and strike its target. The W.A.S.P is used by Sopots heavily fortified ground troops and guards

Though the W.A.S.P has a slow to medium fire rate, the area of effect damage from being able to fire into a group of enemies is also equally effective at clearing multiple enemies at once, and even better at wreaking havoc on the Vehicles throughout the game.

No major character is seen using the W.A.S.P though the player is able to pick it up rather early via a secret on the Public Information Buildings final level.

Properties

  • Ammo/Clip Size: 6 Rockets per clip/6 in reserve
  • Range: Medium to Long
  • Primary Fire: Fires rocket.
  • Alternate Fire: Engage Homing device.