Shotgun (RF:G): Difference between revisions

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*'''Pros:'''                Very powerful at close range
*'''Pros:'''                Very powerful at close range
*'''Cons:'''                Slow reload time
*'''Cons:'''                Slow reload time
*'''Team:'''                [[Marauders]]
*'''Faction:'''                [[Marauders]]
[[Category:Red Faction: Guerrilla]]
[[Category:Red Faction: Guerrilla]]

Revision as of 01:43, 4 May 2009

The Marauder Shotgun

The Shotgun is one of an unknown amount of weapons that will be available in Red Faction: Guerrilla when it is released.

Alec Mason holding the shotgun

Description

Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation. Although outdated, it still packs a significant punch at short-range. The home-made bayonet also makes it a formidable threat in close quarters.

Recommendation: Try to use this weapon only in close quarters combat, otherwise the shot will spread out too much and become ineffective.

Properties

  • Ammo/Clip Size: Unknown
  • Primary Fire: Fire
  • Alternate Fire: Sideways slash
  • Pros: Very powerful at close range
  • Cons: Slow reload time
  • Faction: Marauders