Red Faction II Mechanics: Difference between revisions

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[[Image:Healthbar.png|right|thumb|200px|Health Bar]]
[[Image:Healthbar.png|right|thumb|200px|Health Bar]]
[[Image:Healthpickup.png|right|thumb|200px|Pick ups]]
[[Image:Healthpickup.png|right|thumb|200px|Pick ups]]
Unlike most games, the health system in RF2 uniquely blends two types of health regenerative systems - combing both automatic regeneration and health pack pick up regeneration. You have 4 Health bar lines which each can refill automatically - however, if one of your health bars expires, you must find a health pack to replenish a bar. When all 4 bars reach 0, you're dead.
Unlike most games, the health system in RF2 blends two types of health regenerative systems - combining both automatic regeneration and health pack pick-up regeneration. The player has 4 individual health bar lines which can refill automatically - however, if one of your health bars expire, a health pack must be found to replenish a bar. When all 4 bars reach 0, the player dies.
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==Grenades==
==Grenades==
RF2 features a variety of grenades for the player to use in both the Single Player Campaign and the Multiplayer game modes. They are all unique and can do different things depending on the situation
RF2 features a variety of grenades for the player to use in both the singleplayer campaign and the multiplayer game modes.


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| Incendiary
| Incendiary
| [[Image:Incendiary.png]]
| [[Image:Incendiary.png]]
| Throwable grenade that sets all characters on fire on impact. (On Multiplayer - if you hit yourself, your health reduces faster than an enemies grenade).
| Throwable grenade that sets all characters on fire on impact. (In multiplayer, if the player hits themselves, their health reduces faster than it would from an enemies grenade.)
|-
|-
| Shock
| Shock
| [[Image:Shock.png]]
| [[Image:Shock.png]]
| Throwable grenade with a timed delay - stuns enemy AI. When used on the player in both Single Player and Multi Player - inverts all movement and camera controls.
| Throwable grenade with a timed delay which stuns enemy AI. When used on the player in both singleplayer and multiplayer, it inverts all movement and camera controls.
|}
|}


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: Main Article: [[Heroic System]]
: Main Article: [[Heroic System]]
[[Image:Heroicstars.png|right|thumb|Heroic Stars]]
[[Image:Heroicstars.png|right|thumb|Heroic Stars]]
The Heroic system is a morality system which determines endings for the game. You can influence the system in a few ways, but most notably by completing Bonus Objectives as you play through the Single Player Campaign.
The Heroic system is a morality system which determines endings for the game. The player can influence the system in a few ways, but most notably by completing Bonus Objectives throughout the singleplayer campaign.
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===Tram===
===Tram===
[[Image:Tram.png|right|thumb|200px|Tram]]
[[Image:Tram.png|right|thumb|200px|Tram]]
The Tram is one of the vehicular dangers within RF2, present only in the [[Underground]] chapter of the game, as a vehicle that is constantly travelling back and forth on the various rail lines as the player has to find ways to avoid it or die should the vehicle hit them.
The tram is one of the vehicular dangers within RF2, only present in the game's [[Underground]] chapter. The vehicle can be seen travelling on multiple rail lines as the player attempts to avoid being hit, which would result in death.


===Spider Bomb===
===Spider Bomb===
[[Image:Swarmer.png|left|thumb|200px|Spider Bomb]]
[[Image:Swarmer.png|left|thumb|200px|Spider Bomb]]
The commonwealth's Robotic suicide squad, spider bombs often come in clusters and relentlessly chase unfriendly targets and explode on contact. They're easily eliminated with light weaponry, and one or two hitting you isn't so bad, but more than a couple can prove fatal.
The Commonwealth's robotic suicide squad, spider bombs often come in clusters and relentlessly chase unfriendly targets, exploding on contact. They're easily eliminated with light weaponry with the player being able to survive 1-2 bombs, but any more could prove fatal.


This is one of the more common hazards featured throughout RF2 - featuring in the [[Underground]], [[Hanging In The Hood']] and [[Inside the Nano Base]] chapters of the game.
This is one of the more common hazards featured throughout RF2 - featuring in the [[Underground]], [[Hanging In The Hood']] and [[Inside the Nano Base]] chapters of the game.
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===Ground Turret===
===Ground Turret===
[[Image:Groundturret.png|right|thumb|200px|Ground Turret]]
[[Image:Groundturret.png|right|thumb|200px|Ground Turret]]
The automatic turret is a mechanical menace sporting two power guns that can rip through even the strongest armour. Eliminate it with explosives such as Frag Grenades. Don't stand in front of one while it's active.
The automatic turret is a mechanical menace, sporting two power guns that can rip through even the strongest armour. The turret can be eliminated with explosives (e.g. Frag Grenades) and targets anyone standing in front of it.


The Drone appears in a single level, 3 times in 3 Chapters; [[Public Information Building]], [[Sopot's Citadel]] and [[Dancing With The Dead]].
The Drone appears in a single level, 3 times in 3 chapters; [[Public Information Building]], [[Sopot's Citadel]] and [[Dancing With The Dead]].
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===Drone Turret===
===Drone Turret===
[[Image:Airturret.png|left|thumb|200px|Drone Turret]]
[[Image:Airturret.png|left|thumb|200px|Drone Turret]]
This little drone appears only during the [[Underground]] chapter and will fire minigun turrets at the player. They are very easy to dodge or kill should you wish to.
This small-sized drone appears only during the [[Underground]] chapter, firing minigun turrets at the player. Its projectiles are notably easy to dodge or kill should the player attempt to do so.
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===Missile Turret===
===Missile Turret===
[[Image:Autoturret.png|right|thumb|200px|Missile Turret]]
[[Image:Autoturret.png|right|thumb|200px|Missile Turret]]
The missile turret is present in the [[Foreign Lands]] chapter of the game, and fires rockets on a short delay at the player. They are easily destroyed by grenades or a few bullets.  
The missile turret is present in the [[Foreign Lands]] chapter of the game, firing rockets with a short delay at the player. They are easily destroyed by grenades or a few bullets.


(note; one of these turrets can be retargeted to focus on enemies instead of the player, and counts towards a Bonus Objective.)
(Note: One of these turrets can be retargeted to focus on enemies instead of the player, counting towards a Bonus Objective.)
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===Magnetic Mine===
===Magnetic Mine===
[[Image:Magnetic mine.png|left|thumb|200px|Magnetic Mine]]
[[Image:Magnetic mine.png|left|thumb|200px|Magnetic Mine]]
These mines are only found underwater in the chapter [[A River Runs To It]] and thus, only a threat while you're piloting a submarine. They lock onto any vehicle that comes too close and chase it until the vehicle or the mine is destroyed. Though a serious threat to submarines, they can be destroyed with a single torpedo.
These mines are only found underwater in the chapter [[A River Runs To It]], only being a threat while the player is piloting a submarine. They will lock onto any vehicle that comes too close and chase it until the vehicle or mine is destroyed. Though a serious threat to submarines, they can be destroyed with a single torpedo.
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Revision as of 12:21, 30 January 2024

  • EXPLORE
    Icon RC.png

    Red Faction II

  • This page covers a variety of game mechanics used within Red Faction II.

    Health System

    Health Bar
    Pick ups

    Unlike most games, the health system in RF2 blends two types of health regenerative systems - combining both automatic regeneration and health pack pick-up regeneration. The player has 4 individual health bar lines which can refill automatically - however, if one of your health bars expire, a health pack must be found to replenish a bar. When all 4 bars reach 0, the player dies.

    Grenades

    RF2 features a variety of grenades for the player to use in both the singleplayer campaign and the multiplayer game modes.

    Type Image Description
    Frag Frag.png Throwable grenade with a timed delay.
    Satchel Satchel.png Place grenade on any surface and have a timed detonation.
    Incendiary Incendiary.png Throwable grenade that sets all characters on fire on impact. (In multiplayer, if the player hits themselves, their health reduces faster than it would from an enemies grenade.)
    Shock Shock.png Throwable grenade with a timed delay which stuns enemy AI. When used on the player in both singleplayer and multiplayer, it inverts all movement and camera controls.

    Heroic System

    Main Article: Heroic System
    Heroic Stars

    The Heroic system is a morality system which determines endings for the game. The player can influence the system in a few ways, but most notably by completing Bonus Objectives throughout the singleplayer campaign.

    Hazards

    Tram

    Tram

    The tram is one of the vehicular dangers within RF2, only present in the game's Underground chapter. The vehicle can be seen travelling on multiple rail lines as the player attempts to avoid being hit, which would result in death.

    Spider Bomb

    Spider Bomb

    The Commonwealth's robotic suicide squad, spider bombs often come in clusters and relentlessly chase unfriendly targets, exploding on contact. They're easily eliminated with light weaponry with the player being able to survive 1-2 bombs, but any more could prove fatal.

    This is one of the more common hazards featured throughout RF2 - featuring in the Underground, Hanging In The Hood' and Inside the Nano Base chapters of the game.

    Ground Turret

    Ground Turret

    The automatic turret is a mechanical menace, sporting two power guns that can rip through even the strongest armour. The turret can be eliminated with explosives (e.g. Frag Grenades) and targets anyone standing in front of it.

    The Drone appears in a single level, 3 times in 3 chapters; Public Information Building, Sopot's Citadel and Dancing With The Dead.

    Drone Turret

    Drone Turret

    This small-sized drone appears only during the Underground chapter, firing minigun turrets at the player. Its projectiles are notably easy to dodge or kill should the player attempt to do so.

    Missile Turret

    Missile Turret

    The missile turret is present in the Foreign Lands chapter of the game, firing rockets with a short delay at the player. They are easily destroyed by grenades or a few bullets.

    (Note: One of these turrets can be retargeted to focus on enemies instead of the player, counting towards a Bonus Objective.)

    Magnetic Mine

    Magnetic Mine

    These mines are only found underwater in the chapter A River Runs To It, only being a threat while the player is piloting a submarine. They will lock onto any vehicle that comes too close and chase it until the vehicle or mine is destroyed. Though a serious threat to submarines, they can be destroyed with a single torpedo.