Red Faction II Bonus Objectives: Difference between revisions

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===Break In===
===Break In===
*Minimise civilian casualties.
*Minimise civilian casualties.
This CAN be difficult because you have to be really fast, but in short, after you run underneath the tower where the sniper military unit is, and you go around to the left and inside a building (this is the very end of the level) there will be a door to the left of you as you enter the building, run in here, and run straight to the enemy unit and shoot him as quick as possible. There will be civilians running around all over the room, make sure none of them die or the objective will fail. It is advisable to use a projectile based weapon only, like the [[semi-automatic pistol]] - not weapons like the [[Nanotech Grenade Launcher|Nano-GL]].
This CAN be difficult because you have to be really fast, but in short, after you run underneath the tower where the sniper military unit is, and you go around to the left and inside a building (this is the very end of the level) there will be a door to the left of you as you enter the building, run in here, and run straight to the enemy unit and shoot him as quick as possible. There will be civilians running around all over the room, make sure none of them die or the objective will fail. It is advisable to use a projectile based weapon only, like the [[Semi-Automatic Pistol]] - not weapons like the [[Nanotech Grenade Launcher|Nano-GL]].

Revision as of 22:20, 4 February 2024

Description

This article contains information on how to complete Bonus Objectives throughout the single player campaign for Red Faction II

Bonus objectives form both extra content throughout the story missions, and also help add to the Heroic System for which the game determines the endings of the game.

Foreign Lands

Containment Facility

  • Reset the automated turret.

To reset the automated turret, you have to get behind the turret that's shooting at you as soon as you enter the Nano-Cell room, without destroying it, and hit the "use" key on the back of it - this will in turn retarget it to attack enemies instead of you.

Public Information Building

Lobby Level

  • Exit the booth via a Geo-Mod hole.

This is pretty straightforward, as you start the level with the Nano-GL, as soon as the cutscene ends, just shoot the wall with the weapon, and it will create a hole for you to exit from. Do not wait for Molov to open the door or else it will not count.

Admin Area

  • Disable the turret with an objective charge.

Ordinarily when you play this level you find a way to either destroy the automated turret or geo-mod the office booths to get around it. Do not destroy it from the front, instead, use the office booths and get behind it, you'll see an area to place Alias' demolition charges on the back of it, press the "use" key to place the charge, a countdown will happen and the turret will blow up. then make sure the bonus objective pops up before leaving the level.

Propaganda Studios

  • Disrupt Sopot's broadcast.

As soon as you enter the room where you get the cutscene that plays introducing Repta, the control room on your immediate right will have Sopot Elite Guards inside - shoot a grenade through the window, this should destroy it. (Note; if you do not do this Repta will eventually do it anyway and the objective will tick off regardless).

  • Destroy Sopot's media archives.

Once you exit the room you just previously destroyed, you'll be met with a room with many shelves and some enemies. To achieve this objective - either quickly use the Nano-GL or grenades to quickly destroy all the boxes on the shelves, which should tick off the objective.

  • Find the fastest way out.

In the final room of the floor in the level, you will see a catwalk above you (usually with enemies on top). An explosion happens above you which dislodges the walkway, then you must shoot it with grenades to make it completely fall. (Note; if you do not shoot it, it will collapse on its own, but will not tick off, you must be the one to destroy it fully.)

In The Rain

  • Disable the radar control console.

Whilst traversing the rooftop - about halfway around there's an option to go inside (acts like a shortcut to get further around the rooftops), whilst in there you'll come into a room with wires and a metal chain-link fence on the left, go into the room behind the fence, and blow up all the monitors back there to tick off this objective.

To The Rooftop

  • Find the bonus weapon!

To find the W.A.S.P - you have to Geo-Mod the wall to the left of the stairs in the final room of the level (where you battle the military gunship.) At the bottom of the stairs create a Geo hole, go through and there will be a ladder, on top of the ladder will be a platform with the weapon, and that will tick off this objective.

Shrike's Wild Ride

Search and Destroy

  • Decimate building security forces.

The objective is simple in theory - kill all the enemies in the level, however if your intent is to go for the best ending possible, be sure to watch out for civilians (mostly on the first circle around the building) - there is enemies that can be hard to spot and it will require a few attempts to understand where everyone is and how to get them - there's some geo-mod spots where you can rip the walls off with the rockets that some guards may be hiding behind (mostly the second and third sections rather than the first) - so make sure to check all over the building.

Aerial Encounters

  • Destroy gunship refuelling station.

This objective is pretty easy and forgiving - When you fly through the section where 2 dropships are parked - you'll see four fuel tanks (they are pretty large and white.) Simply blow them up as you are flying past, and if you do happen to miss some - Shrike flies back around here and hovers for a short period whilst you can kill enemies, so that's a good opportunity to get any you miss the first time around.

Brothers-In-Arms

  • Destroy military convoy.

To clear off this objective - after the ship flies away from the RF outpost, you'll notice some white trucks and Military Trucks on the highway, one of them is carrying a gunship - blow up every vehicle on the highway to get the objective cleared.

  • Aid RF troops in the streets.

This objectively is simply referring to destroying all of the ATVs in the level. Theres 2 at the start, and a few at the RF Outpost - and then theres 2 more just after you leave the highway heading back to the RF Outpost. Destorying all of the ATVs will tick off the objective.

  • Destroy Battle Armour.

When you fly back to the RF Outpost - there will be a Battle Armour sitting in the street, destroy it up to tick off the objective.

  • Defend RF Outpost.

This one can be a bit tricky - as sometimes through no fault of your own something can land a shot and kill RF members - but essentially, to tick off this objective, all of the RF members must be alive after the second visit to the RF outpost, so that includes the Battle Armour and the many units that come out of the side streets - it is very easily to fail this one but a few practices should help with consistency.

  • Defend RF from the Processed.

This one is pretty simple - once you leave the RF Outpost for the second time, you'll fly along the streets and combat the Processed - just kill as many as you can and normally it will check off pretty quickly.

Tank On The Town

Tank Gunner

  • Find the shortcut.

Right after where the tank gets stuck in between 2 buildings and you have to shoot enemies on both front and back sides of the tank, there is a car park style building directly in front of you. Simply blow 2 or 3 Geo Holes into the building and Shrike say something about going that way, then the objective will tick off (Note; if you are too slow shrike will simply continue down the designated path so you have to be a little quick with it.)

  • Destroy all ATVs.

Throughout the level ATVs will show up - blow them all up to tick off the objective.

  • Shoot down a gunship

About three quarters of the way through the level, you'll encounter the Processed and then you will come up to a wall which Shrike drives through, on the right of you will be a gunship, quickly destroy it to tick off the objective (Note; if you happen to miss this one there is a second one that will fly over you as you exit this area, however hitting it is EXTREMELY difficult and should only be attempted if you miss the first one.)

  • Topple the trailers

Immediately to the right of the gunship you shoot down for the previous objective - you will see some trailers. Hit one of them with a rocket to tick off the objective. (Note; if Shrike drives to far away it will be impossible to shoot them to get the objective so make sure to do it quickly.)

Traffic Congestion

  • Destroy all five-tonne trucks.

At the start of the level - you'll be driving down a straight street where Military Trucks pull up to from side streets, there will be 3 of them. Blow them all up and the objective will tick off.

  • Save Red Faction members from the Processed.

This one can be a tiny bit difficult, like the mission from shrike's wild ride - they can be killed if you aren't careful. After rounding the corners after the straight street from the previous objective, you will be faced with a tank, and members of the Processed and two RF units combating them. Take out the tank and prevent the Processed from killing the RF members, and the objective will tick off before the level ends.

  • Disable the Overpass.

This one can be a bit tricky because its at the same part as the last objective - to achieve it, there is an overpass behind the tank, and it will take a couple of rockets to blow it up, but once its blown up it will tick off the objective, just make sure if you are going for a full objective playthrough to keep the RF members alive at the same time. Also to note, it can be difficult to hit it before your own tank starts moving due to distance - so use velocity based aiming or wait till you are about to go around the corner and the RF are safe and fire some quick rockets at it.

  • Destroy all enemy gunships.

There's a bit of difficulty to this but overall its straightforward - the first gunship appears when you get to the overpass, as you are turning onto it it flies in from the left, the second one will appear in front of you as you are leaving that section and about to head around the corner. The last 2 - and more importantly the more difficult part - fly together above you - Shrike will say INCOMING (as long as you have hud messages on) before this happens so you know they are incoming, they both fly over head, so a well timed rocket to hit one of them should destroy both of them at the same time. if you miss you can try to time a shot to hit them as they fly off back around the overpass corner, but it has to precise.

Road To The Citadel

  • Assist RF forces.

This one is pretty easy - its just kill the Battle Armour that shows up at the start of the level before it kills the RF members, which overall isn't to hard because they run away behind your tank anyway. The objective will tick off after you head around the corner afterwards.

  • Destroy the Water Tower.

This can be a bit tricky because you have to look up to the top right corner of the screen, but effectively, once you round the corner after killing the Battle Armour - you will see Processed shooting another Battle Armour - Up and to the right you'll see a Water Tower, shoot it once with a rocket to destroy it and the objective will tick off. I would prioritise hitting this then the Battle Armour due to the precision of the shot needed.

  • Destroy both checkpoint security stations.

As you approach the Gate entrance to the big ramp that leads up to the citadel, directly in front of you will be a checkpoint station with 2 guards inside it, blow it up, then as you get closer to the gate, on the right hand side of it, the other one will appear, blow that up and if both have been hit it should tick off the objective.

  • Disrupt Power to the Citadel.

This is pretty easy - on route to the Citadel up the big ramp (Where you encounter a Battle Armour) there will by pylons with electrical lines connecting them - just blow one of them up with a rocket to get this objective.

  • Destroy all electrical towers.

This one can be a little deceiving - so firstly there are 4 towers to destroy, the previous objective will count towards one of the towers, then you must destroy the other 2 as you traverse up the ramping road. After you go through the tunnel, (Once you kill the Dropship) there will be another tower to the right of you, destroy that one and it will count the objective off.

  • Destroy all Battle Armour.

This one again is straight forward - the first one counts for the first objective on this levels list, so as long as you destroy that one, that counts as one, then kill the one by the water tower, that's two, and the third and final one is on the ramping road where the electrical towers are. Killing all 3 will tick off this objective.

  • Destroy all gunships

This one isn't to bad, immediately after starting the level, you will take a sharp left onto a road where the RF members blow up a tank, as you are turning a corner, a gunship will be flying overhead, make sure to destroy it before it turns the corner or you will fail this objective. The other 2 show up after the third battle armour, one in front of you at the tunnel entrance, and one flies into the tunnel entrance behind you. Destroying all 3 will tick off this objective.

  • Destroy the dropship.

As you are exiting the tunnel, a Dropship will fly in from the left to trop off enemy troops. Blow it up and this objective will tick off.

Sopot's Citadel

Break In

  • Minimise civilian casualties.

This CAN be difficult because you have to be really fast, but in short, after you run underneath the tower where the sniper military unit is, and you go around to the left and inside a building (this is the very end of the level) there will be a door to the left of you as you enter the building, run in here, and run straight to the enemy unit and shoot him as quick as possible. There will be civilians running around all over the room, make sure none of them die or the objective will fail. It is advisable to use a projectile based weapon only, like the Semi-Automatic Pistol - not weapons like the Nano-GL.