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[[Image:RF2Logo.jpg|250px|right|thumb|Red Faction II Cover]]
{{Infobox Game
|image          = [[Image:RF2Logo.jpg|250px]]
|release        = Oct 16, 2002 (PS2 NA) <br />Nov 15, 2002 (PS2 EU) <br />Apr 1, 2003 (GC/XB NA) <br />Jun 6, 2003 (GC/XB EU) <br />Apr 7, 2003 (PC NA) <br />Jun 27, 2003 (PC EU)
|platforms      = PlayStation 2<br />GameCube<br />XBox<br />PC
|engine        = [[Geo-Mod]]
|developer      = [[Volition Inc.|Volition]]<br />[[Cranky Pants Games|Cranky Pants]] (GC port)<br />[[Outrage Entertainment|Outrage]] (XB, PC ports)
|publisher      = [[THQ]]<br />[[THQ Nordic]] (Re-release)
}}{{BubbleNav|RF2|no|no}}'''Red Faction: II''' is the second game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ Inc.]] in 2002. Unlike [[Red Faction (Game)|Red Faction]] and [[Red Faction: Guerrilla]], this game was directly ported from the PS2 to the Xbox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.


Red Faction: II is the second game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ Inc.]] in 2002. Unlike [[Red Faction (Game)|Red Faction]] and [[Red Faction: Guerrilla]], this game was directly ported from the PS2 to the Xbox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.
== Gameplay ==
Red Faction II is a first-person, linear action shooter that takes place on [[Earth]] in the year 2080, 5 years after the events of the first [[Red Faction (Game)|Red Faction]] game. Players take the role of a [[Nanotechnology]] enhanced Super Soldier [[Alias]], who is part of a larger squad helping the [[Red Faction (Group)|Red Faction]] resistance against the villainous Chancellor [[Victor Sopot]] as they battle for peace and unity within the [[Republic of the Commonwealth|Commonwealth]].


==Plot==
Throughout their fight for freedom, players travel through the many areas of [[Sopot]] City, from the Propaganda studios ([[Public Information Building|P.I.B]]) to the streets and all the way to Sopot's Statue itself, each level offering unique environments, challenges and hazards to the player.
The game, much like its predecessor, has basis in the real-life Red Army Faction; many storytelling themes that were prevalent in [[Red Faction (Game)|Red Faction]] are more pronounced in this sequel.
 
Making a return from the previous game, [[Geo-Mod]] is back to enhance the destructive physics engine, allowing you to break through walls and floors with real-time destruction.


Earth. Twenty-second century. Five years after the rebellion on [[Mars]]. For 15 years, [[Sopot|Chancellor Victor Sopot]] has oppressed the people of the [[The Republic of the Commonwealth|Commonwealth]]. His corrupt rule and a relentless war of unification with the [[United Republic]] has left the [[The Republic of the Commonwealth|Commonwealth]] bloodied and impoverished. As distant battles rage, sewage taints [[Sopot City]]’s rivers, pollution smudges the sky, and wretched citizens huddle in crumbling ruins. The [[PIB|Public Information Building]], built by the dictator as a tribute to himself, broadcasts lies about [[Sopot]]’s bravery and the [[The Republic of the Commonwealth|Commonwealth]]’s military victories.  
===Multiplayer===
The Playstation 2, Xbox, and Gamecube releases of Red Faction II feature local split-screen multiplayer for up to 4 players on multiple gamemodes. The PC release instead features single player bot match gameplay with the same set of gamemodes, allowing the player to choose multiple maps, among other customization options. The mode is separate from the singleplayer campaign.


Condemned to death by Chancellor [[Sopot]], six super-soldiers unite to save their country, vowing to overthrow [[Sopot]] using the unique powers that [[nanotechnology]] has given them. Join the squad as [[Alias]], a demolitions expert. Fight side-by-side with [[Molov]], [[Repta]], [[Shrike]], [[Tangier]], and [[Quill]]—each possessing unique attributes and specialties. Battle through diverse environments using vehicles, an arsenal of specialized weapons, and explosives in a mission to overthrow the government. Defeat [[Sopot]] and restore the honor of the [[The Republic of the Commonwealth|Commonwealth]]!
==Plot==
In the year 2080, five years after the [[Red Faction (Group)|Red Faction]] rebellion on [[Mars]], Chancellor [[Victor Sopot]] of the [[Republic of the Commonwealth]], has stolen some of the [[Nanotechnology]] developed by scientist Dr [[Axel Capek]], called the [[Nano-Cell]], after it makes its way to [[Earth]]. He then creates an elite group of super-soldiers known as the "Nano-Elite," who were genetically enhanced to serve as his ultimate instruments of power. However, Sopot becomes paranoid about the threat posed by his own creations and attempts to have them eliminated.


==Previous Games==
The game follows the story of [[Alias]], a demolitions expert and one of the surviving Nano-Elite soldiers, as he joins forces with his fellow super-soldiers in a rebellion against Sopot. The group, seeking revenge and aiming to overthrow the dictatorship, is led by [[Molov]], who aspires to replace Sopot as the new leader. Throughout the game, players engage in a series of missions that involve combat against the Commonwealth's military forces, utilizing a variety of weapons and the environment to their advantage, thanks to the game's [[Geo-Mod]] engine that allows for the destruction of structures and terrain.
[[Red Faction (Game)|Red Faction]] is the only previous game in this series.


==Sequels==
After the defeat of Sopot, the rebels discover that Molov has intentions to use the technology that created them for his own tyrannical purposes. The group splinters, with Alias and a few allies working to stop Molov and prevent the misuse of the nanotechnology. The climax of the game sees Alias confronting Molov in a final battle, with the future of the nanotechnology and the Commonwealth at stake.
Although [[Red Faction: Guerrilla]] and [[Red Faction: Armageddon]] are both technically sequels to Red Faction II, these games function more so as sequels to [[Red Faction (Game)|Red Faction 1]] than to Red Faction II.


==Trivia==
==Trivia==
The manual claims that the processing date for the subjects (the main characters) was mostly around the year 2161. However; this is nearly 40 years after the events of Red Faction: Guerrilla. This has never been clarified by Volition, and judging by this error and the fact that the "reformed" Ultor corporation is nowhere to be seen in Red Faction: Guerrilla, it can be assumed for simplicity's sake that the events of Red Faction II are non-canon.
The manual claims that the processing dates for the subjects (the main characters) were mostly around the year 2161. However; this is nearly 40 years after the events of Red Faction: Guerrilla. All game listings for Red Faction II place the game five years after Red Faction in 2080. Furthermore, a radio tag left by Alias some years prior appears in Red Faction: Guerrilla. Due to the contradiction of the processing dates by the timeline of the games themselves and all other official media related to Red Faction II, those dates seem to be continuity errors by Volition and are non-canon.
 
{{Red Faction Games}}


[[Category:Red Faction II]]
[[Category:Red Faction II]]

Latest revision as of 02:42, 6 February 2024

  • EXPLORE
    Icon RC.png

    Red Faction II

  • Red Faction: II is the second game in the Red Faction series developed by Volition Inc. and published by THQ Inc. in 2002. Unlike Red Faction and Red Faction: Guerrilla, this game was directly ported from the PS2 to the Xbox and PC by Outrage. Lack of online multiplayer, developer support and editing tools were disappointing to most fans.

    Gameplay

    Red Faction II is a first-person, linear action shooter that takes place on Earth in the year 2080, 5 years after the events of the first Red Faction game. Players take the role of a Nanotechnology enhanced Super Soldier Alias, who is part of a larger squad helping the Red Faction resistance against the villainous Chancellor Victor Sopot as they battle for peace and unity within the Commonwealth.

    Throughout their fight for freedom, players travel through the many areas of Sopot City, from the Propaganda studios (P.I.B) to the streets and all the way to Sopot's Statue itself, each level offering unique environments, challenges and hazards to the player.

    Making a return from the previous game, Geo-Mod is back to enhance the destructive physics engine, allowing you to break through walls and floors with real-time destruction.

    Multiplayer

    The Playstation 2, Xbox, and Gamecube releases of Red Faction II feature local split-screen multiplayer for up to 4 players on multiple gamemodes. The PC release instead features single player bot match gameplay with the same set of gamemodes, allowing the player to choose multiple maps, among other customization options. The mode is separate from the singleplayer campaign.

    Plot

    In the year 2080, five years after the Red Faction rebellion on Mars, Chancellor Victor Sopot of the Republic of the Commonwealth, has stolen some of the Nanotechnology developed by scientist Dr Axel Capek, called the Nano-Cell, after it makes its way to Earth. He then creates an elite group of super-soldiers known as the "Nano-Elite," who were genetically enhanced to serve as his ultimate instruments of power. However, Sopot becomes paranoid about the threat posed by his own creations and attempts to have them eliminated.

    The game follows the story of Alias, a demolitions expert and one of the surviving Nano-Elite soldiers, as he joins forces with his fellow super-soldiers in a rebellion against Sopot. The group, seeking revenge and aiming to overthrow the dictatorship, is led by Molov, who aspires to replace Sopot as the new leader. Throughout the game, players engage in a series of missions that involve combat against the Commonwealth's military forces, utilizing a variety of weapons and the environment to their advantage, thanks to the game's Geo-Mod engine that allows for the destruction of structures and terrain.

    After the defeat of Sopot, the rebels discover that Molov has intentions to use the technology that created them for his own tyrannical purposes. The group splinters, with Alias and a few allies working to stop Molov and prevent the misuse of the nanotechnology. The climax of the game sees Alias confronting Molov in a final battle, with the future of the nanotechnology and the Commonwealth at stake.

    Trivia

    The manual claims that the processing dates for the subjects (the main characters) were mostly around the year 2161. However; this is nearly 40 years after the events of Red Faction: Guerrilla. All game listings for Red Faction II place the game five years after Red Faction in 2080. Furthermore, a radio tag left by Alias some years prior appears in Red Faction: Guerrilla. Due to the contradiction of the processing dates by the timeline of the games themselves and all other official media related to Red Faction II, those dates seem to be continuity errors by Volition and are non-canon.