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The game, much like its predecessor, has basis in the real-life Red Army Faction; many storytelling themes that were prevalent in [[Red Faction]] are more pronounced in this sequel.
The game, much like its predecessor, has basis in the real-life Red Army Faction; many storytelling themes that were prevalent in [[Red Faction]] are more pronounced in this sequel.


Red Faction II is set in the year 2163, 5 years after the events of [[Red Faction]]. On [[Mars]] the [[nanotechnology]] developed by [[Capek]] has been claimed by the [[Earth Defense Force]]. With this advanced level of military technology, the EDF commences a reorganization of the [[Ultor]] Corporation with a particular focus on enhanced supersoldiers and suitable weaponry. However, the research that was done by Capek in his laboratories in the first game has been consequently stolen by other militant groups and assorted criminal terrorist organizations. The research has changed hands in the criminal underworld many times. The player is introduced into the role of an explosives expert codenamed "[[Alias]]", as he embarks on a Special Operations mission to claim the research data for [[Republic of the Commonwealth]].
Earth. Twenty-second century. Five years after the rebellion on [[Mars]]. For 15 years, [[Sopot|Chancellor Victor Sopot]] has oppressed the people of the [[The Republic of the Commonwealth|Commonwealth]]. His corrupt rule and a relentless war of unification with the [[United Republic]] has left the Commonwealth bloodied and impoverished. As distant battles rage, sewage taints [[Sopot City]]’s rivers, pollution smudges the sky, and wretched citizens huddle in crumbling ruins. The Public Information Building, built by the dictator as a tribute to himself, broadcasts lies about Sopot’s bravery and the Commonwealth’s military victories.
 
Condemned to death by Chancellor Sopot, six super-soldiers unite to save their country, vowing to overthrow Sopot using the unique powers that [[nanotechnology]] has given them. Join the squad as [[Alias]], a demolitions expert. Fight side-by-side with [[Molov]], [[Repta]], [[Shrike]], [[Tangier]], and [[Quill]]—each possessing unique attributes and specialties. Battle through diverse environments using vehicles, an arsenal of specialized weapons, and explosives in a mission to overthrow the government. Defeat Sopot and restore the honor of the Commonwealth!


==Previous Games==
==Previous Games==

Revision as of 01:10, 5 September 2008

Red Faction II Cover

Red Faction: II is the second game in the Red Faction series developed by Volition Inc. and published by THQ Inc.

Plot

The game, much like its predecessor, has basis in the real-life Red Army Faction; many storytelling themes that were prevalent in Red Faction are more pronounced in this sequel.

Earth. Twenty-second century. Five years after the rebellion on Mars. For 15 years, Chancellor Victor Sopot has oppressed the people of the Commonwealth. His corrupt rule and a relentless war of unification with the United Republic has left the Commonwealth bloodied and impoverished. As distant battles rage, sewage taints Sopot City’s rivers, pollution smudges the sky, and wretched citizens huddle in crumbling ruins. The Public Information Building, built by the dictator as a tribute to himself, broadcasts lies about Sopot’s bravery and the Commonwealth’s military victories.

Condemned to death by Chancellor Sopot, six super-soldiers unite to save their country, vowing to overthrow Sopot using the unique powers that nanotechnology has given them. Join the squad as Alias, a demolitions expert. Fight side-by-side with Molov, Repta, Shrike, Tangier, and Quill—each possessing unique attributes and specialties. Battle through diverse environments using vehicles, an arsenal of specialized weapons, and explosives in a mission to overthrow the government. Defeat Sopot and restore the honor of the Commonwealth!

Previous Games

Red Faction is the only previous game in this series.

Sequels

Red Faction: Guerrilla is the only announced sequel to Red Faction II.