Red Faction: Armageddon Mechanics

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Revision as of 07:44, 6 February 2024 by Intharth (talk | contribs) (Created page with "This page features a variety of game mechanics featured in Red Faction: Armageddon ==Nano Forge== Throughout the game, the Nano Forge is a resourceful tool that allows Darius to both wreck havoc on the battlefield, and also repair the damage to structures throughout the single player campaign {| class="wikitable" |- ! Image Preview ! Ability ! Description |- | Image:Repair.jpg | Repair | The only Nano Forge ability not designed by Darius MasonDarius, the...")
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This page features a variety of game mechanics featured in Red Faction: Armageddon

Nano Forge

Throughout the game, the Nano Forge is a resourceful tool that allows Darius to both wreck havoc on the battlefield, and also repair the damage to structures throughout the single player campaign

Image Preview Ability Description
Repair.jpg Repair The only Nano Forge ability not designed by Darius MasonDarius, the Repair functionality was originally developed by Jake, Darius's father. This ability allows you to restore damage to man-made items and repair structures to their original form.
Shockwave.jpg Shockwave Originally developed to handle pests in the underground tunnels, Shockwave takes any being near Darius, suspends them in mid air, and stuns them. When fully upgraded, Shockwave not only hurts all enemies in its area of effect, but it also passes some of that stolen health to Darius, healing him.
Impact.jpg Impact The Impact ability was originally developed by Darius to help him clear an area quickly in excavations. It is exceptionally useful in close combat. While it doesn't cause enormous damage by itself, the velocity it imparts to anything in front of him usually causes it to be splattered against a nearby wall. When fully upgrades, Impact covers a much wider area and accelerates its victims even faster and further.
Shell.jpg Shell When activated, Shell projects a forcefield globe around Darius's current location. This field stops all fast-moving projectiles. Allies can still enter the field, but the shell damages enemies that step within its protective bubble. When upgraded, Shell also rebounds the projectiles so they seek out the enemies who fired them. Shell was developed originally to protect Darius from collapses in the more unstable tunnel systems.
Berserk.jpg Berserk The only Nano Forge ability designed solely around combat. It charges Darius's weapons, greatly increasing their output for a short period of time. Every kill increases the Berserk timer, letting Darius more than double the duration in thick combat. When upgrades, Berserk also projects energy explosions around Darius on a regular basis, hurting all enemies near him.