RF Client Comparison

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Official Versions Community Versions
Red Faction 1.20

Released 20/12/2001
Latest retail version

Red Faction 1.21

Released 05/08/2009
Latest Steam/GoG version

Pure Faction 3.0e

Released 07/03/2018
by TrotSkie & digi

Pure Faction Installation Guide

[Recommended Version]

Dash Faction 1.5.0

Released 05/09/2020
by rafalh

Dash Faction Installation Guide

Support/Usability
Support provided




Available on FactionFiles Discord:
redfaction.chat


Available on FactionFiles Discord:
redfaction.chat

Open source software





Source code available:
Dash Faction Source

Compatibility with modern computer hardware and operating systems (ie. Windows 10)


*
Fixes many compatibility issues

*
Fixes many compatibility issues


Fixes virtually all known compatibility issues

Support for widescreen and custom resolutions


No HUD elements display properly and FOV doesn't scale accurately


No HUD elements display properly and FOV doesn't scale accurately + Game will often crash when running at higher resolutions

*
Partial support: some single player HUD elements don't display properly on higher resolutions, and FOV scaling for some widescreen resolutions doesn't scale accurately


Full support for all resolutions (including widescreen)

Game will launch without RF CD2 inserted





Game can be minimized and/or alt+tabbed out of without crashes and/or unrecoverable issues





Game can be run in a window




Full screen, windowed, and noborder/stretched window mode available


Full screen, windowed, and noborder/stretched window mode available

Compatibility with official French/German assets (audio, menus, messages, signage, etc.)

*
French/German versions have entirely separate game executables

*
French/German versions have entirely separate game executables


Compatible with French/German assets if installed


Compatible with French/German assets if installed + "Game Language" selection available in launcher

Compatibility with international keyboard layouts

*
Support only in separate region-specific game executable

*
Support only in separate region-specific game executable

*
Some support


Full support for most keyboard layouts

Graphical UI for launching game with mods




Dropdown available in launcher to start game with any installed mod


Dropdown available in launcher to start game with any installed mod

Improvements/Enhancements
Support for high resolution textures


Textures with any dimension >256px won't render properly


Textures with any dimension >256px won't render properly


Textures with any dimension >256px won't render properly


Textures render properly regardless of dimensions

Support for 24/32 bit textures


Textures are converted to 16 bit (reduced quality)


Textures are converted to 16 bit (reduced quality)


Textures are converted to 16 bit (reduced quality)


Textures are displayed at original quality

Built-in support for anti-aliasing





Support for additional texture filtering methods


Bilinear/trilinear filtering


Bilinear/trilinear filtering


Bilinear/trilinear filtering


Bilinear/trilinear, anisotropic, and nearest neighbor filtering

Increased resolution for rail/rocket scanners, mirrors, and security monitor screens





Support for TrueType fonts





Sharp larger HUD for high resolutions





"Big HUD" option in the launcher, or bighud in console to enable

Ability to show high quality models at all times (ie. disable Level of Detail transitions for meshes)





Weapon fire camera shake modernization


Screenshake dependent on framerate


Screenshake dependent on framerate


Screenshake dependent on framerate


Screenshake independent of framerate

Mouse DirectInput





Ability to disable red screen flash when damaged (accessibility option for some colorblindlness)





Support for lighting on meshes (clutter, pickups, player models, corpses, etc.)





"Set_Liquid_Depth" event functional


Game shipped with this event disabled


Game shipped with this event disabled


Event disabled


Event enabled - functional in custom maps and in L5: Geothermal Power Plant

Raised object limit


Limit of 1024


Limit of 1024


Limit of 1024


Limit of 65536 + some other limits removed

Support for .DDS textures





Support for custom clutter models in maps via Switch_Model event





Ability to configure mouse sensitivity with numeric values





Support for Ctrl+V (paste from clipboard) in menu dialog boxes





Load unlimited number of VPP packfiles and files within those packfiles (VPP packfiles are used to store custom maps, skins, etc.)


Limit of 256 packfiles and 13,500 files within packfiles, game will ignore any files after that point


Limit of 256 packfiles and 13,500 files within packfiles, game will ignore any files after that point

*
Higher limit than official versions - limit of 2,560 packfiles and 20,713 files within packfiles, game will ignore any files after that point


No limits

[MP Only] Support for improved trigger capabilities in custom levels (when configured by level designer)




Support for lagless triggers, teleporters, and team-specific triggers


Support for lagless triggers, teleporters, and team-specific triggers

[MP Only] rf:// protocol handler for joining servers without first launching game





[MP Only] Graphical UI for launching dedicated servers





Bug Fixes
Fixes for critical security vulnerabilities/issues



Most known security issues/vulnerabilities resolved


Most known security issues/vulnerabilities resolved


Virtually all known security issues/vulnerabilities resolved

Fix for submarine explosion bug immediately after geothermal power plant



*
Issue still present, but workaround available by limiting framerate to <=60FPS while submarine is dropping


Bug fully resolved

Fix for bug causing game to crash when picking up items while game is running at high resolutions


Bug not present



Bug not present


Bug not present

Z-fighting graphical issues fixed on Intel and AMD GPUs





Fixed light glare coronas being visible through meshes (clutter, pickups, corpses, etc.)





Fixed framerate issues in all levels if no level with fog configured had been loaded in current play session - in some cases, this fix doubles framerate





Fixed draw order bugs for Hendrix, generators, machinery, and Riot Shield





Fixed layering issues with liquid surfaces, detail brushes with alpha, and Rail Driver scanners





Fix for visual issues with undercover Parker (ie. "Frankenparker" bug)





Fix for issue that caused scrolling textures to not functional until an explosion had occured





Fixes for savegame file corruption issues





Fixed improperly rendered lightmaps for detail brushes with alpha (like glass and grating)





Fix for cutscene synchronization issues (audio / animations out of sync)





Fixed framerate issues when using Flame Thrower





Fixed visibility issues that allowed players to see through geometry when using scopes/scanners (ie. "wall-peeking" bug)





Fix for various issues when running game at high framerate (including issues jumping out of water, getting stuck to floor, etc.)





Fix for bug causing FPS to drop to nearly 0 seemingly randomly (technically caused by entities having invalid orientation values)


Bug not present



Bug not present


Bug not present

[MP Only] Fix for entity spawning bug (ie. "Orion" bug)





[MP Only] Fixed issues with weapon autoswitch still happening even when disabled





[MP Only] Fixed issue that made dedicated servers crash when loading custom levels with directional lights





[MP Only] Fix for "buzzing" sound when other players in map are in water





[MP Only] Fixed timing issues that occur when servers are running for 25+ days (items not respawning, pings reporting incorrect values, etc.)





New Functionality
In-game automatic downloading for custom levels/maps




Sourced from FactionFiles.com


Sourced from FactionFiles.com

Configurable framerate (FPS) limit


Not configurable, 120 max FPS


Not configurable, 120 max FPS


Configurable limit (30 - 150)


Configurable limit (10 - 240)

Ability to skip cutscenes at will if desired





Ability to "fast start" (ie. skip logos, etc. when launching the game)





Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.)





Available in single player only to prevent multiplayer cheating

Ability to disable linear pitch curve (mouse movement slowing down when looking up/down)





Ability to disable level ambient sounds





Configurable volume scale for ambient sounds

Ability to turn off light glares (enhance visibility and performance)





In-game graphical UI for newly added features





[MP Only] Spectate mode




Free camera or first person (no weapon models)


Free camera or first person with weapon models

[MP Only] Anticheat mechanism


Extremely basic anticheat measures


Extremely basic anticheat measures


Enhanced anticheat measures


Enhanced anticheat measures

[MP Only] Additional configurable options for dedicated server hosts




Item replacements, voting, disabling pistol


Extensive configuration options available: List of configurable items

[MP Only] Scoreboard enhancements




Custom scoreboard available with K:D, map author, etc.


Enhanced default scoreboard with open/close animations, K:D, map author, etc.

[MP Only] Ability to show enemy bullet impact effects





[MP Only] Support for team-specific respawn points in Team Deathmatch (when run as server)





[MP Only] UPnP automatic port forwarding for servers