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The Marauders worship [[Capek]] as a god and have built many shrines dedicated to him and the [[Ultor]] corperation.
The Marauders worship [[Capek]] as a god and have built many shrines dedicated to him and the [[Ultor]] corperation.
Whatever the intelligence of their ancestors, it has either been diluted by time, or the Marauders simply refuse to interact with any other human beings in any other way than attacking them. There is only one Maruader that speaks clearly throughout the game, and the rest do not speak beyond grunting and yelling at Mason or each other. Though it wouldn't quite be true to say they are unintelligent, they are certainly not at the same IQ level as their ancestors fifty years ago.
By nature, they are scavengers, salvaging what they can from the inhabitants of Mars that are foolish enough to stray into the Badlands. There are several audio diaries that indicate that the people recording them met their end at the hands of the Marauders.
Marauders weaponry tends to be cobbled together from junk that they find around them, and occasionally stolen EDF and Red Faction technology. Their vehicles are as wild and feral looking as their creators.
All the Marauders wear masks or helmets. This is possibly due to being driven out of Capek's labs and living on the surface of Mars before it was properly terraformed, and the masks and helmets are the remains of improvised gas masks and pressure suits. They also serve to enhance the Marauder's intimidating appearance.
Occasionally they can, with no prompting from the player, be found attacking EDF soldiers and property, and may even by doing so, inadvertandetly assist the player. But it's best not to get in their way when they are carrying out these actions, or they will focus all their efforts into eliminating the player first.


==Plot Role==
==Plot Role==

Revision as of 14:31, 12 July 2009


Marauders holding Gutters

Marauders are mysterious creatures in Red Faction: Guerrilla that live in The Badlands.

Description

These barbaric anarchists are known as friends to no one; they're just as hostile to EDF troops as they are to the Red Faction freedom fighters. Wielding Gutters and Shotguns, these guys don't opt for using cover and tactics; they're all about offense, aggressively rushing you and attacking until you manage to bring them down.

The Marauders are the descendants of Ultor scientists and miners from the Red Faction-era. Mutations from nanotech injections administered by Dr. Axel Capek caused them to become very violent.

The Marauders worship Capek as a god and have built many shrines dedicated to him and the Ultor corperation.

Whatever the intelligence of their ancestors, it has either been diluted by time, or the Marauders simply refuse to interact with any other human beings in any other way than attacking them. There is only one Maruader that speaks clearly throughout the game, and the rest do not speak beyond grunting and yelling at Mason or each other. Though it wouldn't quite be true to say they are unintelligent, they are certainly not at the same IQ level as their ancestors fifty years ago.

By nature, they are scavengers, salvaging what they can from the inhabitants of Mars that are foolish enough to stray into the Badlands. There are several audio diaries that indicate that the people recording them met their end at the hands of the Marauders. Marauders weaponry tends to be cobbled together from junk that they find around them, and occasionally stolen EDF and Red Faction technology. Their vehicles are as wild and feral looking as their creators.

All the Marauders wear masks or helmets. This is possibly due to being driven out of Capek's labs and living on the surface of Mars before it was properly terraformed, and the masks and helmets are the remains of improvised gas masks and pressure suits. They also serve to enhance the Marauder's intimidating appearance.

Occasionally they can, with no prompting from the player, be found attacking EDF soldiers and property, and may even by doing so, inadvertandetly assist the player. But it's best not to get in their way when they are carrying out these actions, or they will focus all their efforts into eliminating the player first.

Plot Role

In addition to attacking Alec Mason, at points throughout the story the Red Faction will find itself allied with the Marauders to achieve an objective.

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