Enforcer: Difference between revisions

From Red Faction Wiki
No edit summary
Line 14: Line 14:


==Properties==
==Properties==
*'''Ammo/Clip Size:'''      Unknown
*'''Ammo/Clip Size:'''      32/96
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets
*'''Alternate Fire:'''      Melee
*'''Alternate Fire:'''      Melee
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy
*'''Cons:'''                lower damage then assualt rifle
*'''Cons:'''                Lacks stopping power when compared to the assault rifle.
*'''Faction:'''                [[Earth Defense Force]]
*'''Faction:'''                [[Earth Defense Force]]

Revision as of 00:42, 18 July 2009

This article is regarding Red Faction: Guerrilla

The Enforcer is one of 20 weapons available in Red Faction: Guerrilla.

Enforcer

Description

The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.

---

The EDF Enforcer is a specialist-issue firearm in the military's elite infantry divisions, specifically designed for at-range anti-personnel engagement. The Enforcer fires a caseless rocket-propelled armour-piercing round with limited heat-seeking capability. The round is highly accurate against soft targets, even at long range.

Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you. The weapon does less damage than the Assault Rifle (RFG), but is much more ammo-efficient. This, combined with the fact that more higher level EDF troopers use this weapon, makes it a much more practical choice at the later stages of the game.

Properties

  • Ammo/Clip Size: 32/96
  • Primary Fire: Fully automatic enemy personnel seeking bullets
  • Alternate Fire: Melee
  • Pros: Bullets follow will follow a target allowing for better ammo conservation and accuracy
  • Cons: Lacks stopping power when compared to the assault rifle.
  • Faction: Earth Defense Force