Crash Course on Adding Custom Meshes to Multiplayer Maps: Revision history

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

27 September 2023

  • curprev 13:2113:21, 27 September 2023Goober talk contribs 2,797 bytes +2,797 Created page with "{{RF1Tutorial|Goober}} This crash course tutorial will walk you through the easiest way to use custom static meshes (clutter) in your multiplayer maps. Notes: * This guide assumes you already have a functional static mesh in .v3m format. * The first 4 steps are technically optional, but properly positioning your mesh will be difficult if you decide to skip them. * In step 1, you technically could use any static mesh filename used by a stock clutter object (list in..."